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Safari Park Stage
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Template:Safari Park Stage/Header
![]() In-game screenshot. | |
File:MMX3 - Safari Park Stage Preview.png Stage preview from Mega Man X3. | |
Appearances | |
---|---|
Game(s): | Mega Man X3 |
Game Info | |
Name(s): | Safari Park Stage |
Item(s): | ![]() ![]() ![]() |
Enemy Info | |
Boss(es): | Neon Tiger |
Other Info | |
Music: | "Neon Tiger Stage"[1] |
Related Stage(s): | XT2: Jungle Stage |
Safari Park Stage (サファリパークステージ)[2] is Neon Tiger's stage in Mega Man X3.
Description
Enemies
Minor enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Tombort | ![]() |
A dragonfly that flies back and forth or swoops down, stopping at the end of its path. It is mostly harmless and can be used as a platform, though it may fire three smalls bombs from its tail whenever X/Zero shoots. | 6 | 2 (projectiles) | Safari Park Stage |
Wild Tank | ![]() |
Tosses spikes in an arc, which get stuck in the ground and can be destroyed. After it has thrown three spikes, it charges forward, detonating the spikes. Destroying the Wild Tank also removes any stuck spikes. | 6 (Wild Tank) 2 (spikes) |
4 (contact) 2 (spikes) |
Safari Park Stage |
Hamma Hamma | ![]() |
A stationary robot with spike ball fists that throws first one, then the other in X/Zero's direction. The spike balls hang in midair and deflect shots for a while before being retracted. | 11 | 3 (contact) 2 (spike balls) |
Shipyard Stage, Safari Park Stage, Vile Stage, Doppler Stage A, Doppler Stage B |
Caterkiller | ![]() |
Moves up and down on a wall and occasionally charges up two energy shots, which it releases diagonally. The shots fly a certain distance, stop, then return. | 2 | 2 | Hunter Base, Giant Dam Stage, Power Control Center Stage, Safari Park Stage, Doppler Stage B |
Drill Waying | ![]() |
A stationary enemy that extends upwards and drills into the ceiling, creating an impassable barrier. X/Zero must shoot at its "head" to destroy the barrier, which starts at the top and slowly moves downwards. | 5 | 3 | Quarry Stage, Safari Park Stage, Vile Stage, Doppler Stage A |
Notor Banger | ![]() |
Aims the cannon on its back to shoot three consecutive projectiles at X/Zero in an arc, then jumps and repeats. Its projectiles can be destroyed. | 3 (Notor Banger) 1 (projectiles) |
2 (contact) 2 (projectiles) |
Hunter Base, Weapons Factory Stage, Frozen Town Stage, Airborne Aircraft Carrier Stage, Giant Dam Stage, Safari Park Stage, Vile Stage, Doppler Stage B |
Meta Capsule | ![]() |
Periodically opens to charge up a shot and fire it at X/Zero. The shot splits in two and briefly travels along walls after colliding with something solid. Can only be harmed while it is open. | 2 | 2 (contact) 2 (projectiles) |
Power Control Center Stage, Safari Park Stage, Doppler Stage A |
Atareeter | ![]() |
Slowly crawls forward and chews open the ground under it, revealing a trail of small spikes. The spikes remain in the stage permanently, but only deal damage rather than killing X/Zero instantly. | 10 | 8 (contact) 2 (spikes) |
Safari Park Stage |
Layout
Mid-boss
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Worm Seeker-R | ![]() |
A segmented worm that emerges from and disappears into the ceiling, walls and floor in various patterns, dropping two small spike balls, which bounce at different heights and disappear after a while or when shot at a few times. Only its head can be damaged. | 22 | 4 (contact) 2 (spike balls) |
Safari Park Stage |
Boss
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Neon Tiger | ![]() |
Safari Park Stage, Doppler Stage C (Boss Attack) | Ray Splasher | Spinning Blade |
Items
Name | Sprite | Description | Location within the stage |
---|---|---|---|
Life Up | ![]() |
Climb the wall just above the boss shutters to find the Life Up at the top. Standing on a Tombort makes it easier to reach. | Location |
Sub Tank | ![]() |
Location | |
Arm Parts | Arm Parts | Location |
Gallery
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Stage layout from Item Radar
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Safari Park on the Stage Select screen